LibreOffice
LibreOffice 7.4 SDK API Reference
Variables
com::sun::star::accessibility::AccessibleRole Constant Group Reference

Collection of roles. More...

Variables

const short UNKNOWN = 0
 Unknown role. More...
 
const short ALERT = 1
 Object is used to alert the user about something. More...
 
const short COLUMN_HEADER = 2
 The header for a column of data. More...
 
const short CANVAS = 3
 Object that can be drawn into and is used to trap events. More...
 
const short CHECK_BOX = 4
 Check box role. More...
 
const short CHECK_MENU_ITEM = 5
 This role is used for check buttons that are menu items. More...
 
const short COLOR_CHOOSER = 6
 A specialized dialog that lets the user choose a color. More...
 
const short COMBO_BOX = 7
 Combo box role. More...
 
const short DATE_EDITOR = 8
 Date editor role. More...
 
const short DESKTOP_ICON = 9
 An iconified internal frame in a DESKTOP_PANE. More...
 
const short DESKTOP_PANE = 10
 Desktop pane role. More...
 
const short DIRECTORY_PANE = 11
 Directory pane role. More...
 
const short DIALOG = 12
 Dialog box role. More...
 
const short DOCUMENT = 13
 View of a document. More...
 
const short EMBEDDED_OBJECT = 14
 Embedded (OLE) object. More...
 
const short END_NOTE = 15
 Text that is used as an endnote (footnote at the end of a chapter or section. More...
 
const short FILE_CHOOSER = 16
 File chooser role. More...
 
const short FILLER = 17
 Filler role. More...
 
const short FONT_CHOOSER = 18
 Font chooser role. More...
 
const short FOOTER = 19
 Footer of a document page. More...
 
const short FOOTNOTE = 20
 Text that is used as a footnote. More...
 
const short FRAME = 21
 Frame role. More...
 
const short GLASS_PANE = 22
 Glass pane role. More...
 
const short GRAPHIC = 23
 Graphical object. More...
 
const short GROUP_BOX = 24
 Group box role. More...
 
const short HEADER = 25
 Header of a document page. More...
 
const short HEADING = 26
 Chapter or section heading. More...
 
const short HYPER_LINK = 27
 A hypertext anchor. More...
 
const short ICON = 28
 A small fixed size picture, typically used to decorate components. More...
 
const short INTERNAL_FRAME = 29
 Internal frame role. More...
 
const short LABEL = 30
 An object used to present an icon or short string in an interface. More...
 
const short LAYERED_PANE = 31
 layered pane role. More...
 
const short LIST = 32
 List role. More...
 
const short LIST_ITEM = 33
 List item role. More...
 
const short MENU = 34
 Menu role. More...
 
const short MENU_BAR = 35
 Menu bar role. More...
 
const short MENU_ITEM = 36
 Menu item role. More...
 
const short OPTION_PANE = 37
 A specialized pane whose primary use is inside a DIALOG. More...
 
const short PAGE_TAB = 38
 Page tab role. More...
 
const short PAGE_TAB_LIST = 39
 Page tab list role. More...
 
const short PANEL = 40
 A generic container that is often used to group objects. More...
 
const short PARAGRAPH = 41
 Paragraph of text. More...
 
const short PASSWORD_TEXT = 42
 Password text role. More...
 
const short POPUP_MENU = 43
 Pop-up menu role. More...
 
const short PUSH_BUTTON = 44
 Push button role. More...
 
const short PROGRESS_BAR = 45
 An object used to indicate how much of a task has been completed. More...
 
const short RADIO_BUTTON = 46
 Radio button role. More...
 
const short RADIO_MENU_ITEM = 47
 This role is used for radio buttons that are menu items. More...
 
const short ROW_HEADER = 48
 The header for a row of data. More...
 
const short ROOT_PANE = 49
 Root pane role. More...
 
const short SCROLL_BAR = 50
 Scroll bar role. More...
 
const short SCROLL_PANE = 51
 Scroll pane role. More...
 
const short SHAPE = 52
 Object with graphical representation used to represent content on draw pages. More...
 
const short SEPARATOR = 53
 Separator role. More...
 
const short SLIDER = 54
 Slider role. More...
 
const short SPIN_BOX = 55
 Spin box role. More...
 
const short SPLIT_PANE = 56
 Split pane role. More...
 
const short STATUS_BAR = 57
 Status bar role. More...
 
const short TABLE = 58
 Table component. More...
 
const short TABLE_CELL = 59
 Single cell in a table. More...
 
const short TEXT = 60
 Text role. More...
 
const short TEXT_FRAME = 61
 Collection of objects that constitute a logical text entity. More...
 
const short TOGGLE_BUTTON = 62
 Toggle button role. More...
 
const short TOOL_BAR = 63
 Tool bar role. More...
 
const short TOOL_TIP = 64
 Tool tip role. More...
 
const short TREE = 65
 Tree role. More...
 
const short VIEW_PORT = 66
 Viewport role. More...
 
const short WINDOW = 67
 A top level window with no title or border. More...
 
const short BUTTON_DROPDOWN = 68
 Button dropdown role. More...
 
const short BUTTON_MENU = 69
 Button menu role. More...
 
const short CAPTION = 70
 Caption role. More...
 
const short CHART = 71
 Chart role. More...
 
const short EDIT_BAR = 72
 Edit bar role. More...
 
const short FORM = 73
 Form role. More...
 
const short IMAGE_MAP = 74
 Image map role. More...
 
const short NOTE = 75
 Note role. More...
 
const short PAGE = 76
 Page role. More...
 
const short RULER = 77
 Ruler role. More...
 
const short SECTION = 78
 Section role. More...
 
const short TREE_ITEM = 79
 Tree item role. More...
 
const short TREE_TABLE = 80
 Tree table role. More...
 
const short COMMENT = 81
 Comment role. More...
 
const short COMMENT_END = 82
 Comment end role. More...
 
const short DOCUMENT_PRESENTATION = 83
 View of a presentation document. More...
 
const short DOCUMENT_SPREADSHEET = 84
 View of an spreadsheet document. More...
 
const short DOCUMENT_TEXT = 85
 View of a text document. More...
 
const short STATIC = 86
 Static text role. More...
 

Detailed Description

Collection of roles.

This collection of constants defines the set of possible roles of classes implementing the XAccessible interface according to the Java class javax.accessibility.AccessibleRole. The role of an object describes its generic function like "button", "menu", or "text". You can obtain an object's role by calling the getAccessibleRole() method of the XAccessibleContext interface.

We are using constants instead of a more typesafe enum. The reason for this is that IDL enums may not be extended. Therefore, in order to include future extensions to the set of roles we have to use constants here.

For some roles there exist two labels with the same value. Please use the one with the underscores. The other ones are somewhat deprecated and will be removed in the future.

See also
XAccessibleContext
Since
OOo 1.1.2

Variable Documentation

◆ ALERT

const short ALERT = 1

Object is used to alert the user about something.

◆ BUTTON_DROPDOWN

const short BUTTON_DROPDOWN = 68

Button dropdown role.

The object represents a button that drops down a list of items.

See also PUSH_BUTTON and BUTTON_MENU.

Since
OOo 3.0

◆ BUTTON_MENU

const short BUTTON_MENU = 69

Button menu role.

The object represents a button that drops down a menu.

See also PUSH_BUTTON and BUTTON_DROPDOWN.

Since
OOo 3.0

◆ CANVAS

const short CANVAS = 3

Object that can be drawn into and is used to trap events.

See also FRAME, GLASS_PANE, and LAYERED_PANE.

◆ CAPTION

const short CAPTION = 70

Caption role.

The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image.

.

Since
OOo 3.0

◆ CHART

const short CHART = 71

Chart role.

The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented.

Since
OOo 3.0

◆ CHECK_BOX

const short CHECK_BOX = 4

Check box role.

A choice that can be checked or unchecked and provides a separate indicator for the current state.

See also PUSH_BUTTON, TOGGLE_BUTTON, and RADIO_BUTTON.

◆ CHECK_MENU_ITEM

const short CHECK_MENU_ITEM = 5

This role is used for check buttons that are menu items.

See also
CHECK_BOX, MENU_ITEM

◆ COLOR_CHOOSER

const short COLOR_CHOOSER = 6

A specialized dialog that lets the user choose a color.

◆ COLUMN_HEADER

const short COLUMN_HEADER = 2

The header for a column of data.

◆ COMBO_BOX

const short COMBO_BOX = 7

Combo box role.

A list of choices the user can select from. Also optionally allows the user to enter a choice of their own.

◆ COMMENT

const short COMMENT = 81

Comment role.

An object which represents a comment.

A comment is anchored at a certain content position in the document and annotates this document content position or a certain text range of the document content. In the OpenDocument file format a comment is known as an annotation.

See also COMMENT_END.

Since
OOo 3.2

◆ COMMENT_END

const short COMMENT_END = 82

Comment end role.

An invisible object which represents the end position of a text range which is annotated by a comment - see COMMENT.

This object and the corresponding object representing the comment shall be in relation of type MEMBER_OF.

Since
OOo 3.2

◆ DATE_EDITOR

const short DATE_EDITOR = 8

Date editor role.

A DATE_EDITOR is a component that allows users to edit date and time.

◆ DESKTOP_ICON

const short DESKTOP_ICON = 9

An iconified internal frame in a DESKTOP_PANE.

See also DESKTOP_PANE and INTERNAL_FRAME.

◆ DESKTOP_PANE

const short DESKTOP_PANE = 10

Desktop pane role.

A pane that supports internal frames and iconified versions of those internal frames.

◆ DIALOG

const short DIALOG = 12

Dialog box role.

A top level window with title bar and a border. A dialog is similar to a frame, but it has fewer properties and is often used as a secondary window for an application.

See also FRAME and WINDOW.

◆ DIRECTORY_PANE

const short DIRECTORY_PANE = 11

Directory pane role.

A pane that allows the user to navigate through and select the contents of a directory. May be used by a file chooser.

See also FILE_CHOOSER.

◆ DOCUMENT

const short DOCUMENT = 13

View of a document.

The view of an actual document. Its content depends on the document type.

◆ DOCUMENT_PRESENTATION

const short DOCUMENT_PRESENTATION = 83

View of a presentation document.

It's an specific variation of DOCUMENT for presentations.

Since
LibreOffice 4.3

◆ DOCUMENT_SPREADSHEET

const short DOCUMENT_SPREADSHEET = 84

View of an spreadsheet document.

It's an specific variation of DOCUMENT for spreadsheets.

Since
LibreOffice 4.3

◆ DOCUMENT_TEXT

const short DOCUMENT_TEXT = 85

View of a text document.

It's an specific variation of DOCUMENT for text.

Since
LibreOffice 4.3

◆ EDIT_BAR

const short EDIT_BAR = 72

Edit bar role.

A role indicating the object acts as a formula for calculating a value.

Since
OOo 3.0

◆ EMBEDDED_OBJECT

const short EMBEDDED_OBJECT = 14

Embedded (OLE) object.

◆ END_NOTE

const short END_NOTE = 15

Text that is used as an endnote (footnote at the end of a chapter or section.

◆ FILE_CHOOSER

const short FILE_CHOOSER = 16

File chooser role.

A specialized dialog that displays the files in the directory and lets the user select a file, browse a different directory, or specify a filename. May use the directory pane to show the contents of a directory.

See also DIRECTORY_PANE.

◆ FILLER

const short FILLER = 17

Filler role.

An object that fills up space in a user interface. It is often used in interfaces to tweak the spacing between components, but serves no other purpose.

◆ FONT_CHOOSER

const short FONT_CHOOSER = 18

Font chooser role.

A FONT_CHOOSER is a component that lets the user pick various attributes for fonts.

◆ FOOTER

const short FOOTER = 19

Footer of a document page.

See also
HEADER

◆ FOOTNOTE

const short FOOTNOTE = 20

Text that is used as a footnote.

◆ FORM

const short FORM = 73

Form role.

The object is a container for form controls, for instance as part of a web form or user-input form within a document.

Since
OOo 3.0

◆ FRAME

const short FRAME = 21

Frame role.

A top level window with a title bar, border, menu bar, etc. It is often used as the primary window for an application.

See also DIALOG, CANVAS, and WINDOW.

◆ GLASS_PANE

const short GLASS_PANE = 22

Glass pane role.

A pane that is guaranteed to be painted on top of all panes beneath it.

See also ROOT_PANE and CANVAS.

◆ GRAPHIC

const short GRAPHIC = 23

Graphical object.

◆ GROUP_BOX

const short GROUP_BOX = 24

Group box role.

A GROUP_BOX is a simple container that contains a border around it and contains components inside it.

◆ HEADER

const short HEADER = 25

Header of a document page.

See also
FOOTER

◆ HEADING

const short HEADING = 26

Chapter or section heading.

◆ HYPER_LINK

const short HYPER_LINK = 27

A hypertext anchor.

◆ ICON

const short ICON = 28

A small fixed size picture, typically used to decorate components.

◆ IMAGE_MAP

const short IMAGE_MAP = 74

Image map role.

Usually a graphic with multiple hotspots, where each hotspot can be activated resulting in the loading of another document or section of a document.

Since
OOo 3.0

◆ INTERNAL_FRAME

const short INTERNAL_FRAME = 29

Internal frame role.

A frame-like object that is clipped by a desktop pane. The desktop pane, internal frame, and desktop icon objects are often used to create multiple document interfaces within an application.

See also DESKTOP_ICON, DESKTOP_PANE, and FRAME.

◆ LABEL

const short LABEL = 30

An object used to present an icon or short string in an interface.

See also TEXT and STATIC.

◆ LAYERED_PANE

const short LAYERED_PANE = 31

layered pane role.

A specialized pane that allows its children to be drawn in layers, providing a form of stacking order. This is usually the pane that holds the menu bar as well as the pane that contains most of the visual components in a window.

See also GLASS_PANE and ROOT_PANE.

◆ LIST

const short LIST = 32

List role.

An object that presents a list of objects to the user and allows the user to select one or more of them. A list is usually contained within a scroll pane.

See also SCROLL_PANE and LIST_ITEM.

◆ LIST_ITEM

const short LIST_ITEM = 33

List item role.

An object that presents an element in a list. A list is usually contained within a scroll pane.

See also SCROLL_PANE and LIST.

◆ MENU

const short MENU = 34

Menu role.

An object usually found inside a menu bar that contains a list of actions the user can choose from. A menu can have any object as its children, but most often they are menu items, other menus, or rudimentary objects such as radio buttons, check boxes, or separators. For example, an application may have an "Edit" menu that contains menu items for "Cut" and "Paste."

See also MENU_BAR, MENU_ITEM, SEPARATOR, RADIO_BUTTON, CHECK_BOX, and POPUP_MENU.

◆ MENU_BAR

const short MENU_BAR = 35

Menu bar role.

An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from. For example, a menu bar might contain menus for "File," "Edit," and "Help."

See also MENU, POPUP_MENU, and LAYERED_PANE.

◆ MENU_ITEM

const short MENU_ITEM = 36

Menu item role.

An object usually contained in a menu that presents an action the user can choose. For example, the "Cut" menu item in an "Edit" menu would be an action the user can select to cut the selected area of text in a document.

See also MENUBAR, SEPARATOR, and POPUP_MENU.

◆ NOTE

const short NOTE = 75

Note role.

An embedded note which is not visible until activated.

Since
OOo 3.0

◆ OPTION_PANE

const short OPTION_PANE = 37

A specialized pane whose primary use is inside a DIALOG.

See also DIALOG.

◆ PAGE

const short PAGE = 76

Page role.

An object representing a page of document content. It is used in documents which are accessed by the user on a page by page basis.

Since
OOo 3.0

◆ PAGE_TAB

const short PAGE_TAB = 38

Page tab role.

An object that is a child of a page tab list. Its sole child is the panel that is to be presented to the user when the user selects the page tab from the list of tabs in the page tab list.

See also PAGE_TAB_LIST.

◆ PAGE_TAB_LIST

const short PAGE_TAB_LIST = 39

Page tab list role.

An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object. The most common mechanism is a list of tabs at the top of the panel. The children of a page tab list are all page tabs.

See also PAGE_TAB.

◆ PANEL

const short PANEL = 40

A generic container that is often used to group objects.

◆ PARAGRAPH

const short PARAGRAPH = 41

Paragraph of text.

◆ PASSWORD_TEXT

const short PASSWORD_TEXT = 42

Password text role.

A text object used for passwords, or other places where the text contents is not shown visibly to the user.

◆ POPUP_MENU

const short POPUP_MENU = 43

Pop-up menu role.

A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices.

See also MENU and MENU_ITEM.

◆ PROGRESS_BAR

const short PROGRESS_BAR = 45

An object used to indicate how much of a task has been completed.

◆ PUSH_BUTTON

const short PUSH_BUTTON = 44

Push button role.

An object the user can manipulate to tell the application to do something.

See also CHECK_BOX, TOGGLE_BUTTON, RADIO_BUTTON, BUTTON_MENU and BUTTON_DROPDOWN.

◆ RADIO_BUTTON

const short RADIO_BUTTON = 46

Radio button role.

A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked.

See also PUSH_BUTTON, TOGGLE_BUTTON, and CHECK_BOX.

◆ RADIO_MENU_ITEM

const short RADIO_MENU_ITEM = 47

This role is used for radio buttons that are menu items.

See also
RADIO_BUTTON, MENU_ITEM

◆ ROOT_PANE

const short ROOT_PANE = 49

Root pane role.

A specialized pane that has a glass pane and a layered pane as its children.

See also GLASS_PANE and LAYERED_PANE.

◆ ROW_HEADER

const short ROW_HEADER = 48

The header for a row of data.

◆ RULER

const short RULER = 77

Ruler role.

An object which describes margins and tab stops, etc. for text objects which it controls.

Since
OOo 3.0

◆ SCROLL_BAR

const short SCROLL_BAR = 50

Scroll bar role.

An object usually used to allow a user to incrementally view a large amount of data. Usually used only by a scroll pane.

See also SCROLL_PANE.

◆ SCROLL_PANE

const short SCROLL_PANE = 51

Scroll pane role.

An object that allows a user to incrementally view a large amount of information. Its children can include scroll bars and a viewport.

See also SCROLL_BAR and VIEW_PORT.

◆ SECTION

const short SECTION = 78

Section role.

The object is a containing instance of document content which constitutes a particular "logical" section of the document.

Since
OOo 3.0

◆ SEPARATOR

const short SEPARATOR = 53

Separator role.

An object usually contained in a menu to provide a visual and logical separation of the contents in a menu. For example, the "File" menu of an application might contain menu items for "Open," "Close," and "Exit," and will place a separator between "Close" and "Exit" menu items.

See also MENU and MENU_ITEM.

◆ SHAPE

const short SHAPE = 52

Object with graphical representation used to represent content on draw pages.

See also
com::sun::star::drawing::AccessibleShape

◆ SLIDER

const short SLIDER = 54

Slider role.

An object that allows the user to select from a bounded range. For example, a slider might be used to select a number between 0 and 100.

◆ SPIN_BOX

const short SPIN_BOX = 55

Spin box role.

A SPIN_BOX is a simple spinner component and its main use is for simple numbers.

◆ SPLIT_PANE

const short SPLIT_PANE = 56

Split pane role.

A specialized panel that presents two other panels at the same time. Between the two panels is a divider the user can manipulate to make one panel larger and the other panel smaller.

◆ STATIC

const short STATIC = 86

Static text role.

An object that presents a brief amount of information to the user. The text is not editable by the user as opposed to a text, and not meant to have a relation with another object as opposed to a label.

See also LABEL and TEXT.

◆ STATUS_BAR

const short STATUS_BAR = 57

Status bar role.

A STATUS_BAR is an simple component that can contain multiple labels of status information to the user.

◆ TABLE

const short TABLE = 58

Table component.

An object used to present information in terms of rows and columns. An example might include a spreadsheet application.

◆ TABLE_CELL

const short TABLE_CELL = 59

Single cell in a table.

◆ TEXT

const short TEXT = 60

Text role.

An object that presents text to the user. The text is usually editable by the user as opposed to a label or static text.

See also LABEL and STATIC.

◆ TEXT_FRAME

const short TEXT_FRAME = 61

Collection of objects that constitute a logical text entity.

◆ TOGGLE_BUTTON

const short TOGGLE_BUTTON = 62

Toggle button role.

A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state.

See also PUSH_BUTTON, CHECK_BOX and RADIO_BUTTON.

◆ TOOL_BAR

const short TOOL_BAR = 63

Tool bar role.

A bar or palette usually composed of push buttons or toggle buttons. It is often used to provide the most frequently used functions for an application.

◆ TOOL_TIP

const short TOOL_TIP = 64

Tool tip role.

An object that provides information about another object. The accessible Description property of the tool tip is often displayed to the user in a small "help bubble" when the user causes the mouse to hover over the object associated with the tool tip.

◆ TREE

const short TREE = 65

Tree role.

An object used to present hierarchical information to the user. The individual nodes in the tree can be collapsed and expanded to provide selective disclosure of the tree's contents.

◆ TREE_ITEM

const short TREE_ITEM = 79

Tree item role.

An object that presents an element in a tree

See also TREE and TREE_TABLE.

Since
OOo 3.0

◆ TREE_TABLE

const short TREE_TABLE = 80

Tree table role.

An object which represents both hierarchical and tabular information.

Since
OOo 3.0

◆ UNKNOWN

const short UNKNOWN = 0

Unknown role.

The object contains some Accessible information, but its role is not known.

◆ VIEW_PORT

const short VIEW_PORT = 66

Viewport role.

An object usually used in a scroll pane. It represents the portion of the entire data that the user can see. As the user manipulates the scroll bars, the contents of the viewport can change.

See also SCROLL_PANE.

◆ WINDOW

const short WINDOW = 67

A top level window with no title or border.

See also FRAME and DIALOG.