LibreOffice
LibreOffice 7.4 SDK API Reference
Variables
com::sun::star::rendering::InterpolationMode Constant Group Reference

These constants specify the interpolation type for animation frames. More...

Variables

const byte NEAREST_NEIGHBOR =1
 Perform a nearest neighbor interpolation. More...
 
const byte LINEAR =2
 Perform a linear interpolation. More...
 
const byte CUBIC =3
 Perform a cubic interpolation. More...
 
const byte BEZIERSPLINE3 =4
 Perform a cubic Bezier spline interpolation. More...
 
const byte BEZIERSPLINE4 =5
 Perform a quadric Bezier spline interpolation. More...
 

Detailed Description

These constants specify the interpolation type for animation frames.

With this constants, one specifies the way of interpolation that takes place between two consecutive frames of a discrete animation sequence.

Since
OOo 2.0

Variable Documentation

◆ BEZIERSPLINE3

const byte BEZIERSPLINE3 =4

Perform a cubic Bezier spline interpolation.

That is, when interpolating at position t, take the three closest data points v0, v1, and v2, fit a cubic Bezier spline through them, and take the interpolated value from this cubic curve.

◆ BEZIERSPLINE4

const byte BEZIERSPLINE4 =5

Perform a quadric Bezier spline interpolation.

That is, when interpolating at position t, take the four closest data points v0, v1, v2, and v3, fit a quadric Bezier spline through them, and take the interpolated value from this quadric curve.

◆ CUBIC

const byte CUBIC =3

Perform a cubic interpolation.

That is, when interpolating at position t, take the four closest data points v0, v1, v2, and v3, fit a cubic curve through them, and take the interpolated value from this cubic curve.

◆ LINEAR

const byte LINEAR =2

Perform a linear interpolation.

That is, when interpolating at position t between two values v0 and v1, positioned at t0 and t1, take the sum of v0 weighted with (t-t0) and v1 weighted with (t1-t).

◆ NEAREST_NEIGHBOR

const byte NEAREST_NEIGHBOR =1

Perform a nearest neighbor interpolation.

That is, when interpolating between two values v0 and v1, positioned at t0 and t1, take the one which has the closest t coordinate.